On February 19th, 2016, i eagerly opened up up my limited edition variation of Fire Emblem Fates, excited for the trip ahead the me in among my favourite franchises of every time. About a month and also 170 hours later, I have actually completed every three courses of the Fates story: Birthright, Conquest, and also Revelation.

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Unlike entries in the other series, FE Fates (IF in Japan) is split into three separate games in i beg your pardon the key character choose to side through Hoshido (Birthright), Nohr (Conquest), or take the neutral path (Revelations). Besides varying levels of an obstacle and various styles of maps, the Fates experience also has a narrative unique to each side. Before the beginning date, countless seasoned fans and newcomers come the collection were wondering which route to choose (since the games were divided). Although the selection is hard, it is recommended to play every video game to gain the complete experience.

However, uneven fans played the Japanese version or looked increase story spoilers online, it’s tough to recognize what ending or endgame is the best. Us recently discussed the finest FEF marriage options, and also the best Fire Emblem Fates children units. Now, it’s time to highlight each of the key games based on their narrative/contribution come the collection and provide an analysis of the endings (with some spoilers):

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General Narrative

It’s no surprised that many Fates players start off through this entry of the franchise, together it is the easiest for newcomers to the series and seems choose the ethically “good” course to take. Although Corrin has actually grown up through the kingdom that Nohr, the is revealed the he/she to be taken indigenous Hoshido as a child, separated from birth. The prologue before the Hoshido path reflects King Garron native Nohr longing come take over Hoshido to dominate as lot land as possible. In some ways, having a customizable avatar allows players to choose what duty they want to play. If you feel prefer taking ~ above the classic an excellent vs. Seemingly angry path, Birthright is a great way to do that.

Roughly fifty percent of the game consists of recruiting members of the Hoshidan imperial family and their retainers, walk from location to location, defending yourself from Nohrian assaults or helping out allies in danger. The other fifty percent is a direct attack on Nohr, do the efforts to protect against King Garron in his course of “conquest”. The plot does it seems ~ generic, yet it is far from it.

Compared to Conquest, Birthright has actually a better overall narrative for a variety of reasons. First, everything seems and also feels right, fitting right into place. Also though the Nohrian nobility is your family members from birth, siding v them after the events of the prologue doesn’t seem 100% right, especially due to the fact that Corrin disagrees through King Garon’s rule. After ~ spending time in Hoshido, Corrin is displayed a peaceful community. Uniting with peace to overcome damage seems like the ethically “good” course to go, which is one reason why Birthright functions so well. Yeah, it’s overdone in numerous games, yet with great reason. Being the hero, the “good guy”, is something we all admire even if it is we favor to admit it or not.

The speed is additionally great, both with gathering teammates and then the course to protect against Nohr, infiltrating the castle and also stronghold. Finding out the past around your mommy Mikoto is likewise revealed v supports and also the storyline, which is something girlfriend don’t gain when siding with Nohr.

However, as an excellent as the story for Birthright is, there are some young downfalls .

There are also some moments wherein the story lags, particularly in the beginning. Recruiting all of Royals and their faithful retainers can gain somewhat tedious, especially when you desire to relocate on v the story. Unfortunately, back there room many an excellent characters (especially the Royals), some personalities are one dimensional, flat, and also do not have actually much that a definition to the story various other than being retainers or simply joining for the reason of good. That being said, not all the retainers space one dimensional, as personalities like Oboro and also Orochi have exciting stories as soon as supported with Corrin, adding to the experience.

Takumi’s character’s action are also explained, specifically with those left through confusion ~ Conquest. the provides solution to why that is vulnerable to exterior forces, pour it until it is full in the lacking pieces.

Because it is a war, personalities dying is inevitable, particularly on the opposite side. What makes it much more emotional is the your Nohrian siblings and family space not inherently evil, they are simply taking orders from the corrupted king. This method that Camilla, Leo, Xander, and Elise room not the “villains” even though they might be show up to be. In fact, there are several moments wherein a few seem prefer they are going come abandon their positions come be v Corrin. It offers their characters extra depth and being required to fight them leader to some very emotional scenes, especially towards the end.



The last couple of chapters the Birthright really focus on avoiding Xander and also King Garon, the antagonist. Although incredibly sad, the last few chapters are really well written, truly recording the feeling of fighting a family you thrived up with and also loved. In one instance, Xander claims something follow me the present of “if you would certainly have chose differently in another world we would have dealt with side by side”. Indigenous this, i was really excited, since I instantly believed that there would certainly be time travel affiliated when I obtained to Revelations. Although my expectation were no met, ns did get married Xander in Conquest, really making me think around my previous play through and my choices.

The an extremely end is specifically what friend would suppose out of the ethically “good” common RPG, every little thing is bright and also cheerful, and the Hoshido has found peace. Return the visuals were stunning and it was satisfying, it to be not much of a surprise contrasted to the end of Conquest. However, what wake up to Azura, our favourite singer, is completely explained, unlike the various other side.

Overall, the buildup to the finishing is better than the finishing itself.



General Narrative

In video clip games, we rarely gain the opportunity to choose to be on the “dark side” unless we understand that from the beginning. Maybe that’s what renders joining Nohr for this reason enticing. When you side with Nohr you room not rescuing towns or saving people, girlfriend are conquering floor in bespeak to power victorious for the glory the Nohr.

Perhaps among the coolest angles in antihero gaming background is that King Garon wants you dead. You are not working with him and you do not great to damage others. However, to save yourself lively you have to comply v his deadly missions. This defines the hard mission requirements and also overall more difficult maps/frustrating battles. It’s insanely epic, I have to admit.

The one trouble with the narrative is the Corrin’s great to not harm others or monitor the path of Nohr doesn’t seem to fit v the player’s choice of “conquest”. Even though Corrin did not wish to death others and also does not want to conquer various villages, he/she still goes together with the orders, producing a contradiction. To explain more, Corrin go on objectives to save him/herself and attempts to reason as tiny harm as possible. Although this is an amazing approach, it seems if Corrin is do the efforts really hard to be ethically “good”, even though he/she choose a side that they knew would certainly be overcome the lands. This isn’t too much of a problem, and also it candid is done fairly well at times, specifically later in the story.

The puzzle piece in Conquest the is really important is the pointing out of Valla. The true enemy is described much an ext in this route, i beg your pardon is something the was needed when siding v Hoshido.

One thing Conquest does better than Birthright are the characters and supports. It’s hard to dislike anyone indigenous Nohr, as they every are extremely likable and also share Corrin’s vision because that a far better world, in spite of their predicament. The royals room incredible in many ways, going out of the way to protect their brother/sister at any cost. It’s additionally notable the the side personalities have meaning to the story, specifically Odin, Selena, and also Lazlow, three favorites native Fire Emblem Awakening who have returned in this video game on a an enig mission. Their supports are quickly some the the best in Conquest as well. The only problem is the there is no grinding permitted in this game, making it difficult to support these remarkable characters and obtain their children.



Conquest yes, really picks up during the last few chapters, having actually an epic final showdown with several plot twists and complicated battles. Contrasted to Birthright, the plot twisted in the Endgame chapter are superior, throw an unforeseen an amazing curve the give much more insight to the Hoshido characters/royals. Prefer Birthright, it is sad and also bittersweet, but the Hoshidan route is definitely more emotional. The final ending with Xander is an extremely hopeful, giving a an excellent conclusion to the Conquest story. What happens with Azura, however, is very poorly explained and also is only fully clear in Birthright.




Some contact Revelation the true ending. That isn’t much from the truth, however it does have some effects with it.

Revelations involves the player picking neither side, and also is just recommended after ~ beating both Conquest and Birthright. Instead of having one the two large kingdoms on her side, you have only your faithful butler/maid, Azura, and also Gunter, do the first few maps a life hell with only a couple of units.

That, however, is past worth it in the long run, together you are able to recruit literally everyone from both Hoshido and Nohr, making that the ultimate version of Fates, and likewise the most fun come play.

The story begins with you selecting to retreat, taking a neutral stance. Neither Ryoma or Xander seem as well happy about this, but it doesn’t an outcome in siding through one and a fight breaking lose.

However, one inquiry to explore is if is the selection to it is in neutral is very realistic. Back we would certainly all speak we would certainly take a neutral stance on any type of given subject, gift on neither side in a warring kingdom probably would not end well for a number of reasons. Uniting the kingdoms also probably wouldn’t work very well, as part members the the military would have deep hostilities towards the others, specifically with Oboro and her backstory. This might have possibly been a downfall in the rigid if that wasn’t for one reason.


The Kingdom that Valla, the actual factor Garon is going bezerk and there space invisible soldiers popping up, is actually the true enemy. Nohr vs. Hoshido seems prefer a silly fight compared to what Valla has been up to, i beg your pardon is why the kingdoms room able to unite to take on the invisible danger that may destroy their world.

Although Revelations is a near perfect game, it would have been great if Valla was discussed much much more in both Conquest and also Birthright, since it almost seems a bit random once the emphasis was on the various other two kingdoms fighting. Conquest offers much much more information about it 보다 the other side, being among the distinct puzzle pieces that carry the two gamings together. Those who played Birthright would not have actually gotten adequate information around Valla. It’s faint in Conquest, yet still is much more prevalent.

That being said, going with Valla and also unveiling all of the awesome secrets and also filling in the gaps left by both political parties is definitely a ride come remember. The maps are largely all brand-new and various than the other two stories, make it practically an entirely brand-new adventure or also a sequel come the key games.

One thing that should have actually been emphasized more is the culture of the civilization of Valla. It additionally would have actually been great to have a couple of units from that details Kingdom, even though many of them space in truth invisible. Ns felt myself wanting to learn an ext about the mysterious society.

Supports between characters gave entirely new options. Shipping the royals from both sides was fun, and also it was great seeing them communicate with each other as allies. Countless grinding and a full roster additionally gives football player the many customizable options yet.



Absolutely beautiful and also the identify conclusion to the game, Revelations deserve to be called the true ending. You deserve to probably assumption: v what happens, as both kingdoms have operated together to obtain peace and also prosperity. Everything is positive and feels good, particularly after spending end 100 hours with this characters. The is the most satisfying conclusion come Fates and should be play by all fans of the other two games. I remained in tears in ~ the final cutscene and also as the credits were rolling, seeing my favorite characters finally obtain what they deserved.

The Verdict

Fire Emblem Fates should have been on one cartridge (outside the the minimal Edition), as it is not three separate games, yet one whole experience. Simply playing one next does not describe everything you lengthy to know around the world and also characters you have grown come love . Play only Birthright and Conquest is not sufficient without concluding with Revelations, since the true angry is never totally exposed. Just playing Revelations is absolutely not a good option, especially since you execute not gain to view both sides of the story and it can almost be considered a sequel.

Birthright feels like it has a far better story 보다 Conquest, especially since it seems prefer a better means to unite both kingdoms, by siding v a tranquil kingdom who wishes to prevent the assaults from Nohr. It additionally is far-ranging to keep in mind that nobody of the Nohr siblings agree with their father’s great to dominate Hoshido. However, their actions in Birthright are spectacular, making that a good way to check out both sides in one route.

Does this typical that Birthright is as whole a much better game? No. Gameplay-wise, the is much easier and an ext fun to choose up all the units and also have accessibility to unlimited grinding. However, Conquest uses a challenge and arguably better characters.

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They space two pieces that fit with each other beautifully, bring about the premium Revelations, which combines map requirements, unlimited grinding, every one of the amazing characters from each side, and an intriguing story the tells both Azura and Corrin’s backstory, creating a near perfect narrative.