There are 6 teams from various fantasy stories and they are completing to view which one can obtain the farthest versus 21st century forces. In every war, no side can gain help from allies and also the countries share a land border and also a oceanic border (if possible). To make points easier, the Fantasy militaries room waging a mainly defensive war and must host off versus the aggressors because that at least five years in bespeak to attain victory. The team militaries room healed and also restocked after every round. The militaries are beat if their capital falls and 90% that their population dies/captured.Team one: The Five armies ( lord of the Rings and also The Hobbit)Team two: Daenery"s military and the military of the Dead (Season 8 video game of Thrones)Team three: Lich King and also the Scourge (World of Warcraft)Team four: Ferelden and the Darkspawn (Dragon Age)Team five: The imperial Legion (Skyrim)Team six: Eldrazi (Magic: The Gathering)Now because that the real human being Militaries: 2019 armed forces Strength RankingRound 1: BhutanRound 2: SomaliaRound 3: Dominican RepublicRound 4 LebanonRound 5: brand-new ZealandRound 6: YemenRound 7: IraqRound 8: VenezuelaRound 9: south AfricaRound 10: north KoreaRound 11: IsraelRound 12: PakistanRound 13: BrazilRound 14: ItalyRound 15: RussiaRound 16: ChinaRound 17: U.S.A.Bonus round: Can any Medieval Fantasy universe win an offensive war against the United countries Security council (USA,UK,France,China, and Russia) without it gift a complete stomp?
Last edited: Jul 22, 2019
*
Dragon Age: The people of Thedas, vol. 1, p. 148Most real-world military AFAIK don"t save females top top the prior lines yet if the Darkspawn start obtaining their hands on big numbers the them... That"s gonna be a poor day. And even besides that- Darkspawn are just nasty to dig out of your holes:Darkspawn do not eat (at the very least not through need)Darkspawn perform not sleepDarkspawn execute not tireDarkspawn execute not traditionally bleed- they have actually no blood and also are instead filled v "black liquid" which would certainly presumably be liquid TaintDarkspawn execute not remain wounded- Ogres are the ideal given the they"re noted to regenerate totally within minutes yet even various other Darkspawn regrow hands (Architect) over timeWhile they"re clear fleshy- it"s much better to think that them as Undead. Undead that spread The Taint come the world around them together that touching it often tends to toxicity you and also turn you into Ghouls if you"re no careful.

You are watching: Modern army vs fantasy army


*
Dragon Age: The world of Thedas, vol. 1, p. 148Most real-world armed forces AFAIK don"t keep females on the former lines but if the Darkspawn start gaining their hand on big numbers of them... That"s gonna be a bad day. And even besides that- Darkspawn are just nasty to dig out of their holes:Darkspawn carry out not eat (at least not by need)Darkspawn do not sleepDarkspawn do not tireDarkspawn execute not traditionally bleed- they have actually no blood and are instead filled v "black liquid" which would certainly presumably be fluid TaintDarkspawn execute not remain wounded- Ogres room the ideal given that they"re provided to regenerate completely within minutes however even other Darkspawn regrow hands (Architect) over timeWhile they"re clear fleshy- it"s far better to think the them together Undead. Undead that spread out The Taint to the world around them together that touching it often tends to toxicity you and turn you right into Ghouls if you"re not careful.
Wow, i forgot the Darkspawn live underground. What is their populace though because some the the larger nations favor Pakistan/Brazil deserve to just store spamming soldiers into their caves until whatever is wiped out.
*

Friendlysociopath
Subscriber
PastaChef said:
Wow, ns forgot the Darkspawn live underground. What is their population though because some of the bigger nations like Pakistan/Brazil have the right to just save spamming soldiers right into their caves until everything is clear all out.
(Blinks) It"s like- the main point premise that the games that they"re underground and also digging for- alright nevermind.Exact number AFAIK are entirely impossible come get yet let"s see:Every irradiate you see in the elevator is but one Darkspawn the end of many around it.And that is supposedly not all of them due to the fact that we watch a various force after that that is tho underground.Easily thousands and probably 10s of thousands, with numerous thousands not being implausible given various factors such as:Darkspawn don"t dice from age AFAIKThey"re successfully inhabiting the whole Dwarven realm barring a couple of isolated kingdoms- except their entire populace is committed to killing everythingThey corrupt everything they touch which subsequently corrupts animals and also people- i m sorry either die or further spread stated corruptionIn essence the Darkspawn room (as defined by Gaider) "a living plague".You, together in you The Warden the singular soldier, can end up killing half a thousand Darkspawn through the food of the game; there"s an accomplishment for doing so and also it does not count companion kills. In spite of theoretically having a merged kill counting of several thousand because that your entire assembled party- there is no sign you have put the little dent in the all at once strength of the hoard in Origins.
*

Will they also get previous Somalia I can see technicals alone having actually K/D ratios of 1000 come 1 permit alone APC"s with 20mm weapons or soldiers armed with RPG"s. Hell also your basic Soldier armed with just an AK could take under a decent variety of combatants from this fantasy armies.
*

Some that those ns am no real familiar with, however I may still shot to execute a an ext detailed analysis later.But for appropriate now, I desire to make some general points regarding fantasy vs mechanically based military(regardless if it"s at an early stage 20th century, modern, or reasonably near future). Keep in mind that by near future, I average a army that offers some variant of the facets that contemporary warfare is linked with, even if an ext advanced(ie guns, armored vehicles, artillery, aircraft, etc.) together opposed to stuff prefer Xelee, Dr. Who, and also the Culture.1. Strategic magic is at finest as reliable as atom weapons and also other indistinguishable WMDs. This is because the accessibility of WMDs ~ above both political parties creates a mad effect. And even if over there is a counter to a WMD, odds are mass deployment will get sufficient of stated weapons through.2. The fantasy side needs an reliable equivalent come the modern roles. Just having actually a counter, favor a male with one axe an effective enough to injury tank armor isn"t walking to it is in enough, unless we are talking full BS level stuff(which applies to any of this points). If lock don"t have actually some method of performing the frontline armored combat, infantry fire support, short variety siege, artillery, air defense, CAS, and similarly roles, to an level at the very least reasonable near to early on 20th century, and also an ability to work with them in a combined arms format, there really isn"t much means they are giving competition to a modern first world skilled military.3. The fantasy side needs to have some means to create units through such capabilities in mass to reasonable extent. If lock cant, then the commercial nature that the modern-day war maker will beat them v sheer attrition regardless of various other points.
OP what go it mean when friend say medieval fantasy armies for the bonus round? execute you median settings whereby the technology level is that of medieval times while magic has actually taken its place or execute you mean that the general nature the the setting conforms come the design of the middle ages time frame? In the very first you get places favor Codex Alera wherein magic is all the is matters to the vast majority of people yet the over all tech level is at sight backwards yet magic provides them power enough to struggle a small detachment of a modern army and also following this in a location like Codex the society is much more magic centric 보다 anything else which is various from the normal view that the middle ages times. Or do you average a setting where there is magic however the basic nature of the society and various other such points fits a medieval time frame, I would judge Westeros together one that falls into this group. Her rules damage the Lich king and Scourge heavily by staying clear of them from acquiring troops in fight from the previous rounds. The Scourge wins most rounds ns think unless they obtain nuked away rapid or obtain bombed away soon. This is because of the fact that the strength of the scourge and Lich king is that any living civilization that struggle them will certainly be increased to fight because that them. Further much more the first time a person is elevated Arthas now has the complete information that that person had actually in life which means as quickly as an engineer is elevated Arthas and also by extension the totality scourge will certainly know exactly how to build and maintain tanks, planes, firearms and an ext instantly. The knowledge of each raised human being is added to Arthas too which means that because that every human under his command that will obtain smarter and more power. Even with basic scourge i think he can hold out long enough to progressive enough civilization to learn exactly how to fight and also win against most pressures as long as nukes don"t come right into play. If Arthas needs to he deserve to mind manage or corrupt people fall far from that or even create a pester that we might not hope to cure unless magic is offered to us.
1. Strategic magic is at finest as efficient as nuclear weapons and other tantamount WMDs. This is because the access of WMDs on both political parties creates a foolish effect. And also even if there is a counter to a WMD, odds are mass deployment will certainly get enough of stated weapons through.
Meh. In mine experience, a an excellent deal that "magic nukes" take it the type of what are ultimately just strength buffers. Atom weapons have the right to blow ingredient up, but a horseshoe of +1,000,000 mana deserve to be offered to power up nigh noþeles the magic customers of the setting are qualified of. They likewise don"t tend to experience from having to address fallout, and thus are much an ext likely to actually be used.Still, Vs modern-day militaries, it tends to just be a issue of what hax and stats they"ve got. As unless the fantasy military in inquiry is basically is a contemporary military through the indigenous "magic" composed on every little thing in bright red letters, the possibilities of a balanced fight are... Unlikely.Just the numbers video game alone is going to do most fantasy settings in uneven they can finish the hit quick... Hell, the economy of most fantasy setups would be crushed nigh instantly just by the modern world "existing" within eye sight.
Meh. In mine experience, a an excellent deal that "magic nukes" take it the kind of what are ultimately just power buffers. Atom weapons can blow stuff up, but a horseshoe of +1,000,000 mana deserve to be used to strength up nigh anything the magic customers of the setting are capable of. They likewise don"t tend to endure from having actually to attend to fallout, and also thus space much much more likely to actually be used.Still, Vs contemporary militaries, it often tends to just be a issue of what hax and also stats they"ve got. As unless the fantasy army in inquiry is
basically is a modern-day military through the native "magic" created on whatever in bright red letters, the chances of a balanced fight are... Unlikely.Just the numbers game alone is going to do most fantasy settings in uneven they can end the fight quick... Hell, the economic situation of many fantasy settings would it is in crushed nigh instantly just by the contemporary world "existing" within eye sight.
My allude is, fantasy militaries are just another way of act armies. Just like organic armies(like the zerg, tyranids, and arachnids) require to have actually some indistinguishable to WMDs, infantry, armor, waiting support, artillery, and a linked arms approach(to name some of the things) to be able to reasonably compete with a "modern" army, so to does a fantasy army.It doesn"t matter so much what form it takes. For instance, below are some instances of some of the simple stuff and also what could equate to it:Rifle: laser gun, spore pod launcher, automatically crossbow, bone spur shooterBazooka: infantry laser cannon, acid ball launcher, heavy crossbow through explosive boltsTank: hovertank, giant spiderlike creature, giant troll or ogre(particularly v some range option), dinosaur like creature, proportionately size kaijuAircraft: hovercraft, zeppelin, gigantic bird, large bat, dragon, other flying monstersArtillery: bio plasma launcher, plasma cannon, catapult(especially if enhanced in some way), bombardAnyways, you get the idea; it doesn"t matter what form it takes, yet how effective it is in it"s role. Yet the nice much have to fill every those functions if they want to have any kind of hope of being competitive.
Friendlysociopath
Subscriber
HFS said:
Your rules injury the Lich king and also Scourge greatly by preventing them from acquiring troops in fight from the previous rounds.
Does that though? It just states the team military
room healed and restocked every round- it states nothing of what occurs if the team military end a ring with an ext troops than they began.Assuming continual wording- that method every "round" begins with forces at 100% plus any gains they"ve made in between round- i beg your pardon logically have to then end up being the new 100%
3. The fantasy side demands to have actually some method to produce units through such capabilities in mass to reasonable extent. If castle cant, then the commercial nature of the modern war an equipment will win them with sheer attrition regardless of other points.
Click come expand...
Click to shrink...
M3 Lee said:
Anyways, you gain the idea; it doesn"t issue what kind it takes, yet how reliable it is in it"s role. But the quite much have to fill all those duties if they want to have any kind of hope of gift competitive.
Either a method to create relevant systems in enough mass OR a method to alleviate the pertinent units the the adversary or their effectiveness. That"s why ns took treatment to point out the Darkspawn will certainly happily sit in the Deep Roads and in truth the defensive assertion in the OP actually pressures them to carry out so- most of the Deep roads are neither large nor open enough for the major strengths of contemporary armies come shine. The worst parts are literally giant cracks in radical that friend couldn"t also fit a tank through. It"s got open areas to be sure- but they"re almost always clogged by enormous cave-ins to force you into the more confined areas of twisting and turning passages.Last ns checked- contemporary military pressures hate
that kind of thing.
Spoiler: These space the NICER components of the Deep Roads and also they still room not an extremely open or large.
Q99
Friendlysociopath said:
Easily thousands and probably 10s of thousands, with thousands of thousands not being implausible given various components such as:Darkspawn don"t die from age AFAIKThey"re efficiently inhabiting the whole Dwarven empire barring a couple of isolated kingdoms- except their entire population is dedicated to death everythingThey corrupt every little thing they touch which consequently corrupts animals and also people- i m sorry either dice or more spread claimed corruptionIn essence the Darkspawn space (as defined by Gaider) "a living plague".
Considering exactly how they give birth that"s oddly low. That seems like there kinda needs to be some other limiting factor.
My point is, fantasy armies are simply another way of act armies. Similar to organic armies(like the zerg, tyranids, and also arachnids) need to have some indistinguishable to WMDs, infantry, armor, waiting support, artillery, and a linked arms approach(to name some of the things) to have the ability to reasonably complete with a "modern" army, so to does a fantasy army.It doesn"t issue so much what kind it takes. Because that instance, here are some instances of few of the straightforward stuff and also what could equate to it:Rifle: laser gun, spore pod launcher, automatically crossbow, bone spur shooterBazooka: infantry laser cannon, acid sphere launcher, heavy crossbow v explosive boltsTank: hovertank, large spiderlike creature, huge troll or ogre(particularly with some range option), dinosaur choose creature, proportionately size kaijuAircraft: hovercraft, zeppelin, gigantic bird, large bat, dragon, other flying monstersArtillery: bio plasma launcher, plasma cannon, catapult(especially if amplified in part way), bombardAnyways, you get the idea; the doesn"t matter what form it takes, yet how efficient it is in it"s role. However the pretty much need to fill every those functions if they desire to have any type of hope of gift competitive.
And my suggest is... More often you"ll acquire mages simply teleporting past said militaries to mind regulate the civilization in charge. Part massively superhuman fighter, laying waste come entire armies on your own, or much an ext simply, an military of ghost or regenerating undead, against which there isn"t much modern-day weapons have the right to really "do", or perhaps simply a mage casting a large ass dome shield roughly their totality territory v that "magical nuke".Which is to say, more often they wont come in ~ the contemporary army with some kind of tantamount of what the modern-day armies have, but rather something that said armies don"t have... Mainly, as having actually such points is WAY
the hell more common for fantasy armies, then being able come beat modern-day armies in ~ their very own damn game.
Friendlysociopath
Subscriber
Q99 said:
Considering how they blee that"s oddly low. The seems choose there kinda has to be some other limiting factor.
Note no matter how countless are destroyed per Blight there"s constantly massive numbers the next time around and also the Dwarves have been stability deadlocked in combat through them because that centuries and also losing- i don"t know how to do populace calcs and the like so i was lowballing come what I assumed wouldn"t acquire me laugh at. By every accounts there can be countless the points I simply don"t know exactly how to go around proving it.A Broodmother produces "thousands" in a lifetime yet what"s a Broodmother lifetime? Darkspawn don"t age but the Broodmother is a Ghoul- no a Darkspawn- which way inevitably they have to drop dead from age/use. The lower their lifetime- the an ext Darkspawn that have the right to be produced in short order.
OP what walk it typical when girlfriend say middle ages fantasy armies for the bonus round? carry out you average settings whereby the technology level is that of medieval times while magic has taken its location or execute you average that the general nature that the setup conforms come the design of the medieval time frame? In the first you get places prefer Codex Alera wherein magic is all the is matters to the vast bulk of people but the over all tech level is at sight backwards however magic gives them power sufficient to hit a little detachment that a modern army and following this in a ar like Codex the culture is much more magic centric than anything rather which is various from the regular view the the middle ages times. Or perform you typical a setup where over there is magic however the basic nature the the culture and various other such points fits a middle ages time frame, I would certainly judge Westeros together one that drops into this group.Your rules harm the Lich king and also Scourge greatly by preventing them from getting troops in fight from the vault rounds. The Scourge wins many rounds i think unless they gain nuked away fast or acquire bombed away soon. This is as result of the fact that the strength of the scourge and Lich king is that any kind of living world that struggle them will certainly be raised to fight because that them. Further much more the first time a human is elevated Arthas now has actually the complete information that that person had in life which way as quickly as an engineer is raised Arthas and also by expansion the entirety scourge will know how to build and also maintain tanks, planes, weapons and more instantly. The intelligence of each raised human is added to Arthas too which way that for every human being under his command the will gain smarter and an ext power. Even with basic scourge ns think he can hold the end long enough to raise enough people to learn exactly how to fight and also win against most pressures as lengthy as nukes don"t come into play. If Arthas needs to he have the right to mind manage or corrupt people fall away from that or even develop a pester that we could not expect to cure uneven magic is given to us.
By medieval Fantasy, I just meant castle cannot have any technology beyond Late middle ages era (no dynamite or vapor engines). Magic and society in general can it is in whatever. Likewise even though the battle is defensive, the defending team have the right to secure enemy territory if lock deem that necessary.
Considering exactly how they blee that"s weird low. The seems favor there kinda needs to be some other limiting factor.
You forget the the Darkspawn spend many of their time killing every other.They might have something prefer a hive-mind, but they don"t every share one mind. Indeed... Many are mostly mindless. As a group, they just really "act together a group" in the they all follow the very same song lock hear in your minds.
Some the those ns am not real familiar with, yet I may still shot to perform a more detailed evaluation later.But for appropriate now, I desire to make some general points regarding fantasy vs mechanical based military(regardless if it"s early 20th century, modern, or reasonably near future). Keep in mind that by near future, I median a armed forces that provides some different of the elements that modern-day warfare is connected with, even if an ext advanced(ie guns, armored vehicles, artillery, aircraft, etc.) together opposed to stuff favor Xelee, Dr. Who, and also the Culture.1. Strategy magic is at ideal as effective as atom weapons and other equivalent WMDs. This is due to the fact that the access of WMDs ~ above both sides creates a mad effect. And also even if there is a respond to to a WMD, odds space mass deployment will get enough of said weapons through.2. The fantasy side needs an efficient equivalent to the contemporary roles. Just having a counter, favor a man with one axe an effective enough to injury tank armor isn"t going to it is in enough, uneven we are talking total BS level stuff(which applies to any kind of of this points). If lock don"t have some means of performing the frontline armored combat, infantry fire support, short variety siege, artillery, wait defense, CAS, and similarly roles, to an degree at the very least reasonable nearby to at an early stage 20th century, and an capability to occupational with them in a linked arms format, there really isn"t much method they are supplying competition to a modern first world experienced military.3. The fantasy side needs to have some way to produce units through such ability in mass come reasonable extent. If lock cant, climate the industrial nature the the modern-day war an equipment will win them through sheer attrition regardless of other points.
Nice general analysis, but the point is most of these nations on this list aren’t first world by any kind of standards. That is basic to speak big, rich, and highly occupied United States can wreck most fantasy armies, but what around Iceland (a little island nation, albeit still first world), Afghanistan (one that the poorest countries on planet with no functioning central government), or Costa Rica (this Latino state doesn’t even have a military). One more factor is as whole manpower (Great Britain has lost war to Iron-age Africans because of numbers alone) and tactics (Saudi Arabia has actually a massively sponsor military, yet they can’t accomplish strategic win in Yemen) which have the right to actually rotate the tide of fight for the less advanced side.
Last edited: Jul 22, 2019
M3 LeeCyborg Commando
Friendlysociopath said:
Either a means to create relevant systems in adequate mass OR a method to reduce the appropriate units that the enemy or their effectiveness.
You have actually a an excellent point, and also I"ll agree with you, come a decent degree. However, ns still think an established military, however the nature of gift industrialized, would be better able to cope through unforeseen things prefer attempts to reduce efficiency of units.
Anyway... Derlavai indigenous Harry Turtledove"s Darkness series comes to mind.They"re middle ages as much as "tech" goes, yet a ruff WW2 tantamount when it involves their combat capabilities.Mind, "ruff WW2 equivalent" isn"t going to be winning castle anything Vs contemporary armies. What is though, is the reality that this is a defensive war, and also the thing around Derlavai magic, is that in the books it is hamstrung 90% of the time. Basically, everything one mage have the right to do, another mage can workout a respond to for, and also said counters have tendency to get operated into wards the are inserted on every single member that both the army and police force.Though not believed of as a "mage" uneven they room the indistinguishable of scientist or engineers, anyone in Derlavai is qualified of magic. There is no those wards in place, part random hedge-witch have the right to brew increase a order to make an entire company literally puke your guts out. There is no the capacity to counter spells... Holding are is basically just a pipeline dream.Mind... This capacity is practically purely a defensive one. Derlavai is powered by lay-lines that are basically the planets life force(indeed, people"s life force can likewise be used to strength spells). Also just being on one more continent can cause all but the most simple applications that it(aka: the warmth ray guns dubbed "sticks", and explosive steel balls dubbed "eggs") to have to be completely reworked. Doable, but would take rather a many time and also study.Oh, and also they also have "magic nukes" that quantities to messing about with time in order to reason a huge generation of wonder power. I beg your pardon is then focused into part spell or another. Targeted IIRC, by pointing at a point out on a globe.
Scourge can solo tbh.Warcraft has tanks, attack airplanes, guns etc. And the Scourge can apparently destroy all life top top Azeroth there is no a Lich King keeping them in check.

See more: Descent Into The Depths Of The Earth (Greyhawk), Descent Into The Depths Of The Earth By Paul Kidd


3. The fantasy side requirements to have some means to create units with such capabilities in mass come reasonable extent. If lock cant, then the industrial nature of the modern war maker will to win them v sheer attrition regardless of various other points.