Firstly, significant changes are coming to Kapkan. Originally, Kapkan was a 3 armor, 1 speed operator, with 3 deployable laser-trip mines. Going forward, everyone’s favorite Spetznaz trap operator will be a 2 armor, 2 speed operator. This change will allow Kapkan to get around the map faster to place his mines, while simultaneously making him a much better roaming operator when combined with the changes to his gadget. As for his mines, he will now carry 5 instead of 3 and the red laser emitted from the mine will now be invisible. To balance this out, Kapkan’s mines will no longer kill a player in one hit. Their damage has been reduced from 100 to 60, meaning that they can no longer instantly kill a player.
Blitz will also be getting a well needed buff, which is fitting since he has been essentially a community meme since the launch of the game. He will now be able to sprint while keeping his shield up, instead of having to lower it to his side. He will have to holster his sidearm to do so but only his flanks and legs will be exposed when doing so.
One of Siege’s newest operators, Ela, will also be seeing a nerf. The most significant change is to her gadget, the Grzmot concussion mine. She will now carry 3 instead of 4, while keeping the same backup for when she is injured. Her primary weapon has also been changed.
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The Scorpion EVO SMG will have more recoil and it will reach its maximum recoil much faster. It will retain the 50-round magazine, despite community feedback.
A number of other details and fixes were brought up on Ubisoft’s official blog, head here to have all of the details before you get into another round of Siege, then head to our forums to discuss the game with our community!